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(1 edit) (+1)

Unfortunately I do not know enough about build systems to really troubleshoot this issue, but it is not working in windows.
When trying the extract the source.zip, the game/ directory and the Game file cause a naming conflict and the directory does not get extracted.

I updated the directory to game2/ updated GAME_LIB_NAME:: "game2" in dyn_link.odin and adjusted the build script to use game2/ but the game still crashes almost immediately.
The last log is vkjumpstart 566 Swapchain created successfully.

This was with the latest files as of the time of this comment, about 1 hour after the update on jan 3rd.

I was hoping to punch some penguins before bed

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That's actually really good news. It wasn't even getting that far on other peoples' machines before. Before it was failing at Instance creation due to failing to get a pointer address, long before that step.

I definitely forget that Windows doesn't differentiate between uppercase and lowercase. You should just delete the "Game" binary as it's for Linux only. Also delete the "game.so" file.

Better yet, if you're on Windows, it would be wise to download from the Github instead so that you don't get any Linux binaries along for the ride.

And looking through the code as I write this, I may have just found the problem. Will post a patch soon.

EDIT: Posted a patch, if you're willing to give it another download and try, please let me know if it works. Thanks in advance. 🙏

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Hmm, using the new source zip:
I removed the Game and game.so files and then added a println to input.odin under the press W case
I ran the build script from README.md
The game is not crashing, but the screen is black and pressing W does not trigger the println. Also I go by the same username in discord if you would prefer to message there.